Using Computer-based Games and Simulations to Enhance Learning

Tuesday, May 30, 2006 from 01:30 PM to 04:30 PM
(Kent Library Little Theatre)

 

Facilitators:   Steve Hoffman, Mike Rodgers, and Allen Gathman


Tentative Schedule

TIME ACTIVITY          
1:30 - 1:40 Opening Remarks  
1:40 - 2:00 (Allen) Jeopardy: Game Show Pro 3 from LearningWare (use to introduce terms)  
2:00 - 2:30 (Mike) What are games? What are simulations? Why should I use them in my teaching?

Runescape Demo by Rachel Rodgers - why do games like Runescape appeal to 21st Century Learners?

SEE the Crossword

DO the Crossword

2:30 - 2:45 (Allen) SimCity 4 from EA Games and A Tale of Two (Boys') Cities Marc Prensky: Digital Natives, Digital Immigrants

Educating the Net Generation, Educause 2004 presentation by Diana Oblinger

2:45 - 2:55

- Break -

 

2:55 - 3:10 (Allen) Obtaining Games and Simulations that Work: Option 1 - Write your own (Flash sessions)
Natural Selection Game     Embryo Shuffler Game
 
3:10 - 3:50 (Steve) WWII Simulation from Muzzy Lane Software  
3:50 - 4:20 (Mike) Obtaining Games that Work: Option 2 - Adapt existing products

Using a simulation - learning about the Ideal Gas Law - Games and Simulations support a Guided Inquiry approach to learning

Where can I find games and simulations?  MERLOT        Many commercial providers exist
 
4:20 - 4:30 Wrap-up and Evaluations  

© Copyright 2006, Southeast Missouri State University
Comments, suggestions, and questions regarding this site? E-mail Michael L. Rodgers at
mrodgers@semo.edu

Last Updated: 05/30/06                Disclaimer