Winter 2008 Technology Serving Learning Institute
Best Practices in Teaching with Technology
Principle Three:  Good Practice Encourages Active Learning

Learning is not a spectator sport. Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers. They must talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves.

Develop various response formats

  • Interactive modules
  • Self-evaluation
  • Forms
     

Model active learning

  • Consultations with guest speakers
  • Use Case-Based Learning modules (search in your discipline - here's a biology example)
  • Use various software applications to create visual models to represent concepts
  • Creation of webquests
  • Editing class wikis or Wikipedia
  • OIS DropBox
    • Interactive group projects
  • OIS Forum
    • Interactive discussion questions
    • Individual research and/or commentary
    • Interactive group projects

 

Principle One Principle Two Principle Three Principle Four Principle Five Principle Six Principle Seven

Home

© Copyright 2007, Southeast Missouri State University
Comments, suggestions, and questions regarding this site? E-mail
Allen Gathman

Last Updated:
08/20/09
Disclaimer